Helping companies navigate the realities of business agility and not just be technically agile! Regular content on Scrum, Agility, & DevOps!
As a DevOps consultant, Agile consultant, and trainer, I’ve worked with hundreds of companies to improve their software product development. It’s astonishing how many Scrum Masters lack even a basic understanding of Scrum, let alone the expertise required to support the teams they work with.
In organizational development and team dynamics, Agile (as the Agile Manifesto delineates) and Scrum (as the Scrum Guide outlines) guide teams not by solving their problems but by illuminating the issues that demand attention. These frameworks aim to identify and spotlight the challenges within a team or organization’s processes, effectively saying, “This is wrong, go fix it!” when a team struggles to produce a working product due to various obstacles. These are clear signals!
In my journey of delivering an immersive Product Development Mentor Program over the last eight weeks, a compelling narrative unfolded that beautifully illustrates the essence and true strength of Scrum. This story, rooted in the practical application of Scrum through Minecraft, unveils the depth of adaptability and resilience that Scrum can foster within a team.
The Boards in Azure DevOps are a powerful tool that your teams can leverage to enable transparent visualization of the current state of value delivery. However, the inclusion of Blocked columns can stealthily erode the very foundations of efficiency these boards are meant to uphold. By obfuscating the state of work-in-progress and breeding a culture of hands-off responsibility, Blocked columns can become the silent saboteurs in your workflow.
This week, I participated in a Scrum.org Webinar hosted by Sabrina Love (Scrum.org Product Owner) as well as my colleagues, Joanna Płaskonka, Ph.D. and Alex Ballarin to discuss the state of learning and how immersive learning is the future of training.
In the rich tapestry of ancient Greek philosophy, the concept of the seven deadly sins stands out as a profound exploration of human nature and morality. Deeply rooted in Greek thought, these sins were not seen as fleeting transgressions. Instead, they were formidable obstacles, barriers between individuals and a virtuous, fulfilling life.
Many teams grapple with the intricacies of Scrum, and one of the most pivotal components is the Sprint Goal. It’s not just a fleeting thought or a mere list of tasks; it’s a commitment, a promise, and a clear direction.
The Definition of Done (DoD) is a sacrosanct measure of quality, ensuring that every piece of work meets the standards necessary for release. On the other hand, acceptance criteria focus on the work’s content. Merging the two can risk the integrity of a working, usable product. This article delves into the nuances of maintaining the sanctity of the DoD while ensuring the delivery of valuable increments.
Over the past decade, a recurring query has been echoing in my ears: “How can we normalise Story Points across teams so that we can look across and maybe compare teams?” It’s high time we address this.
Software Development is not just a systematic process but a dynamic interplay of critical work that shapes the progress of your product. A Scrum team’s work can be classified into Sprint work and Refinement. To steer your Scrum Team towards success, it’s essential to understand, manage, and balance these two types of work. This article dives deep into the heart of Scrum team operations, offering clear-cut strategies and innovative visualisation techniques to help you understand and manage your Sprint work and Refinement processes effectively. Decode the intricacies of Scrum teamwork and unlock the path to achieving your product goals with increased efficiency.
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